Tap Titans 2
During my time working on Tap Titans 2 as a Senior UI/2D Artist, I helped create a variety of now icons, cosmetics and visual updates across the game as a whole. Introducing VFX into the UI system also helped to convey ideas more clearly to players. Implementing my own work into Unity was something that helped the art translate to the game as intended from the mockups. Below is a small sample of some of the work from my time at Gamehive.

Beat the Boss 4
The main objective for the UI/UX of Beat the Boss 4 was to adjust the art style across the game and make it more modern. The game is older, but still had a solid playerbase at the time. Improving the overall experience and appearance while keeping the game familiar was the goal of the UI/UX cleanup. Here are some samples of mockups for different panels and icons.

Neverland Casino
During my time at Wgames, I helped create a variety of different mobile slot games with different art styles, as well as the UI that was included in each game. The main tasks were creating reel icons, frames, buttons, banners, fonts and backgrounds for each game.

Softgames Match 3
At Softgames, I created a variety of UI templates and assets for shop overhauls, level map creation and in-game level UI/UX for players to engage with, as well as UX flows for new features. I was responsible for a large portion of Match-3 titles available on Facebook under the Softgames brand.

Merge Dragons!
Working at Zynga on Merge Dragons as a Lead Artist, I mainly helped create game art assets for updates, seasons and improving the overall quality of the game’s visuals. I also assisted heavily with creating UI and giving feedback on UX flow of critical features added to the game.

Lady Merlin- Lightning Chase!
With my time working on Lady Merlin, I contributed concepts for symbols, logos and UI designs for the online slot game. Working closely with the game designer and art direction, we were able to blend the functionality of specialty features with polished looking UI for the game.